Eliminate Tiling - Substance Designer Graph

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This Node takes a tileable texture input and tiles it seemlessly.

It works best on stochastic textures (grass, dirt, sand, mud,etc..), but is also compatible with "stochastic-like" textures (vegetation, rock, gravel, pebbles...)

The less defined the shape of the texture pattern is, the better it will work.

I originally created it to help me out with texture creation for my photogrammetry workflows, but I found it, to also work pretty well in combination with Alchemist.

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The Source Graph (.sbs) and the Node (.sbsar)

Size
71.7 KB
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Eliminate Tiling - Substance Designer Graph

0 ratings
I want this!