Eliminate Tiling - Substance Designer Graph
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usd
This Node takes a tileable texture input and tiles it seemlessly.
It works best on stochastic textures (grass, dirt, sand, mud,etc..), but is also compatible with "stochastic-like" textures (vegetation, rock, gravel, pebbles...)
The less defined the shape of the texture pattern is, the better it will work.
I originally created it to help me out with texture creation for my photogrammetry workflows, but I found it, to also work pretty well in combination with Alchemist.
The Source Graph (.sbs) and the Node (.sbsar)
Size
71.7 KB